FT Transcript for March 18, 2004
Everquest is the online role playing fantasy game, where users across the Internet unite to fight monsters and hunt for hidden treasures. Its addictive nature has given it the nickname "Evercrack."
A former player, who wants to be known only as "Jane," has started a Web site that collects the stories of family members and friends who live with obsessed Everquest players. The site, called Everquest Daily Grind, is based on postings to the "Everquest Widows" online discussion group.
JANE: My social circle definitely suffered from playing Everquest. You end up sacrificing a lot of your own time. You don't do much anymore, you don't socialize, you stop pursuing other hobbies, and you don't exercise. One thing I was always interested in was music. And I found that during that time when I was playing excessively, I stopped doing all these activities. You become isolated, and Everquest becomes the one thing you do when you are not at work or not following any kind of obligations to family and so on.
GORDON: Do you still play too much?
JANE: No, no, it's totally fine now for me. I think the problem with Everquest is not just the computing aspect of the technical elements or the graphics that's really appealing; it's more the social aspect of it. It identifies a certain need people have to socialize, to be popular and to do well in life. And I think that's why it's so addictive to some and not to others.
GORDON: Characterize the kind of stories you post on the Everquest Daily
Grind.
JANE: The typical story that I see is someone's spouse or live-in partner sleeping in until 12:00 or so, getting up, sitting in front of the computer all day, and having the other partner go out and work, come home and make dinner, do the laundry and take care of the kids while the partner is still sitting in front of the computer. This is not an isolated event; I've seen those stories over and over. I want people to realize that the impact is not just that one person gets jealous because the other person spend so much time on the computer game, but that it actually has a negative impact on the household.
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